Presumably the major international ones with high traffic in real life. Maybe it's totally normal but it stuck out to me.Īsobo gave even greater attention to 80 specific airports that would be highest traffic and most played. I spotted at least one in there that looks like its runways are arranged in a triangle. Just from the video, the configurations of each set of runways are pretty fascinating as a person who knows not a wink about how airports are designed. To see this content please enable targeting cookies. The material of the runway affects things like grip of the landing gear as well. Runways can be grass? I'm learning so much today. After that, they define the materials of the runway-whether it be concrete or grass or dirt. They then place parking spots in the same locations as the real world version and reproduce all the ground markings. Some are small rural landing strips and others are on top of mountains.įor each airport, Asobo trace all of the runways from a Bing aerial map (suppose they weren't allowed to use Google satellite images, eh?), and then define each of the taxiways. Asobo has vastly expanded that number and specifically chose 37,000 of them to edit individually with satellite images as references.
The previous Microsoft Flight Simulator X game had only-and I promise I say "only" as a joke-24,000 airports.
A modest 37,000 of those have been manually edited by Asobo, they say in a new developer video.
So Microsoft Flight Simulator apparently features every airport in the world. Naturally then they need to have airports everywhere. Asobo Studio previously explained that you can fly anywhere in the world in their flight simulation. Microsoft Flight Simulator already looks wildly ambitious.